{"entries":[{"body":"The roadkeepers have put the road and the gate in order. Movement is checked before a step can touch the world, keeping travel fair for walkers and riders. Your account stays available when somebody elsewhere tries the wrong password.\n\nA refreshed client for macOS and Windows carries the current security fixes. Let the launcher finish its required update before playing; your characters, settings and game data are kept.","id":"client-release-2026.10.14-steady-steps","published_at_utc":"2026-10-14T17:04:47Z","source_commits":["b4b4033a5781fb9a0d20f99980d406fe981bfe82","1f6e45be4ffbe5522cf715583c0a9e7cfea66215"],"title":"Steady steps, an open gate"},{"body":"Moonglow's teleporters stand inside a hedge maze, and now there is a board at the maze's east entrance that says where they go: the Lycaeum's courtyard, the north woods, the eastern hill and the southern woods, each with a stone back. It also says the hedges were planted to slow the students down.\n\nIt works. Wilfred, a first-year of the Lycaeum, has been in the maze since breakfast. He has found the other three stones twice, his lecture began an hour ago, and he would be very grateful if you could tell him which stone goes to the Lycaeum. It is the north-west one.","id":"2026-10-14-which-stone-goes-to-the-lycaeum","published_at_utc":"2026-10-14T15:30:00Z","source_commits":["5399d362d44496f1cdcc43d53a573a47587d9521"],"title":"Which stone goes to the Lycaeum?"},{"body":"Somebody has been planting turnips in the vineyard of Empath Abbey. Every furrow between the vines is full of them. The brothers of Yew keep a vow of silence, which, as Brother Silas will tell you if you catch him, has never been so hard to keep. Mostly he will tell you nothing at all. Ask him about the wine, though, and he may let slip which one is the good one, and then count the words he broke his vow with.\n\nThe vineyard's signpost has its own view on the turnips, and the Counselors' Guild Hall on the road has put up a notice offering free advice to the accused, and to the court, which has asked it to stop.\n\nAnd in Trinsic the greengrocer's apples no longer claim to come from farms north of the city, which do not exist. They come down the Great Southern Way from Britain.","id":"2026-10-14-turnips-in-the-vineyard","published_at_utc":"2026-10-14T15:00:00Z","source_commits":["0983c4481e3e25fb51c7c1bdc76b4f69dbd636f2"],"title":"Turnips in the vineyard"},{"body":"After the shrine of Sacrifice turned out to be hiding behind a tree, we looked at every landmark Britannia sets out for you the way your own eyes see it. Two more were hard to find for the wrong reasons.\n\nRikktor's champion altar stood in the jungle near Jhelom under a tree that hid all but a corner of it. It now stands in the open a few steps away, between the shore and the trees, glowing for anyone brave enough.\n\nAnd the lost coin purse that Madame Esmeralda asks honest people to find had been put on the castle's outer battlement, inside the wall itself. Nobody could see it, let alone find it. It now lies on the grass of the wall-walk beside it, where a careless visitor might really have dropped it. Look for it, and take it back to her.","id":"2026-10-14-two-things-you-could-not-see","published_at_utc":"2026-10-14T14:30:00Z","source_commits":["8f677853d78c1556032a25aef15a7d44e64acd2a"],"title":"Two things you could not see"},{"body":"Minoc's stables have always said their ponies would tell you about the mountain. Now one of them does. Bramble pulled ore carts out of Mount Kendall for twenty years without a day off, and now he is retired, by the trough below the stables, with a pile of hay he has earned. Ask him about the ore. Ask him about apples, if you have any. Do not ask to ride him: he has carried enough of Minoc already.\n\nUp at the quarry, two of the faces cut for the monument lie on a ledge beside a sculptor's mallet, rejected when the council changed its mind. The monument is Sacrifice now, which has no face, so the faces are for sale. The Forgery has put up a notice about what it does not forge. And across the water, on Kendall Island, stand Kendall's cairn and his bench, facing the mountain. He sat there every evening after he came back out of it. He said it looked better from there.\n\nOne more thing was put right. The shrine of Sacrifice stood behind a tree that hid all but a corner of it. It has moved a few steps into full view, beside the turnip field. A miner has left her last pick at its foot, and the farmer has left a notice: the turnips are not offerings.","id":"2026-10-14-ask-bramble-about-the-ore","published_at_utc":"2026-10-14T14:00:00Z","source_commits":["26aef221c8d816cbce7eeb47b4d18255964998eb"],"title":"Ask Bramble about the ore"},{"body":"The beasts most of you meet found their voices earlier today. Now it is everything else's turn: the deer, the birds, the bears and the rest of the wild, and the rare creatures you may meet once in a long while.\n\nThe wild speaks seldom, because there is a great deal of it. Now and then a hart lowers its antlers, thinks better of it, and walks off with great dignity. A magpie eyes your rings. A crow tilts its head and remembers your face. A bear rises on its hind legs and sniffs the air in your direction, and if it comes to a fight, it sighs at the end like a tired old man. An alligator lies very still, its eyes just above the water, smiling.\n\nThe rare and the strange are less shy. A hydra's heads argue about which of them saw you first. An ancient wyrm opens one eye, older than your family name. A faerie dragon sparkles at you, then sneezes glitter. An efreet would like to know whether it looks like a lamp to you. Horde minions are very frightening, they tell you. And Papua's swamp dragons look at you as if you were standing in their swamp. You are.\n\nNearly every creature in Britannia now has something to say.","id":"2026-10-14-the-wild-has-its-say","published_at_utc":"2026-10-14T13:30:00Z","source_commits":["8801a411580b54fdc50ca8c78702f60ba4c69fe9"],"title":"The wild has its say"},{"body":"Under the Vesper Museum there is an exhibit hall: nine glass cases round a carpeted dais. Until this week every one of them was empty. Now they hold the city's own stories.\n\nThe first plank of the first bridge of Vesper, laid before there was a Vesper to cross to, is the oldest exhibit, narrowly ahead of the curator. The boot of the season is there, lent by Marta and claimed by Pell; the museum will keep it until they agree. There is the only finished painting of the canal, whose painter took one look and moved to Moonglow; a bottle of Moonglow fog, duty paid, which looks empty; the black pearl of the canal, which the mages want for a reagent; and the key to the city, which opens nothing, because Vesper has no gates. On the dais lies the Great Count of the bridges: thirty-one, thirty-two and thirty-four, in three different hands. Prudence, the curator, will meet you as you come in.\n\nPell has more to worry about. Bridge thirty-two, the one he is keeping an eye on, has a toll board now, and someone from the Hammer and Nail has chalked a reply on it. The guard post on the west road keeps its own tally, and Maddox, its sergeant, will want to know how many bridges you crossed. In the cemetery each of the four tombs has an obelisk by its door, and the sexton will tell you whose they are, including the one that knocks. The passage under the cemetery has something to say to anyone who finds it.\n\nAnd two things in Vesper had their directions wrong. The Ore of Vesper's signpost now sends you south-west to Covetous, not north, and the market's apples come from the farms north-west of the city, where the farms are.","id":"2026-10-14-the-vesper-museum-fills-its-cases","published_at_utc":"2026-10-14T13:00:00Z","source_commits":["a697870cb5572c33bcc217b750a451d6b62b299e"],"title":"The Vesper Museum fills its cases"},{"body":"Ocllo, the island where everyone is working on something that is nearly done, has opened more of its doors.\n\nOutside the Bardic Collegium a notice lists every rhyme for Ocllo found so far. There is one, and it is cello. The Ballad of Ocllo stands on a music stand in the street, open at verse forty-one of forty-one, and Fenwick, the Collegium's bard, is working on verse forty-two. Ask him about the rhyme. The audience, he says, have started bringing cellos, to save time.\n\nDown the street the Guild of Sorcery casts light to order for the painters, but no fireballs indoors: the paint burns. At Now You're Cookin', Mabel teaches cookery, mostly what not to do. Today's lesson is bread; yesterday's was also bread, but on fire. Better Leather is better than its first batch, which it is still apologising for. The pumpkin patch has a signpost explaining why it grows onions and wheat: the prize pumpkin took all the pumpkin out of the soil. And Hester, who grew that pumpkin, now tells you that her fields are east of town, which is where they have always been. She used to say west.\n\nIn Yew and Minoc every house now says something as you step inside. In Yew, a juror has sat on forty trials and once found the furniture guilty, and the field's scarecrow was tried for vagrancy and acquitted on appeal. In Minoc, a miner's bed is short, because miners sleep curled up as they do in the tunnels, and a lute-maker tunes every lute to the mountain's own note, a low E.","id":"2026-10-14-a-rhyme-for-ocllo","published_at_utc":"2026-10-14T12:30:00Z","source_commits":["34d6028f9422b820dd81a5dbda2244aac60a023e","7a2a1f95acb52f3e1ff2beaecae9f82e3a58e147","b78e0e9e842a9e83b58b1df88d8879e161e5b900"],"title":"A rhyme for Ocllo"},{"body":"Britannia's orcs, ratmen and dragons have had things to say for a while. Now the beasts most of you actually meet have found their voices too, or at least their manners.\n\nA giant spider will blink all eight of its eyes at you, one after another, and look for the web somebody swept away. Wolves howl and circle. Slimes blorp, with great determination. Deathwatch beetles tick. Serpents taste the air, and you. Sea serpents rise beside your boat, dripping, and the Great Kraken, which spent years stuck in a house in Vesper, is in no mood. Reapers, which are trees that walk, remember standing in a heap on their spawn point for years and are glad of the room. Ore elementals point out that you mine them, and now they mine you back.\n\nIn Tokuno a kappa may bow to you, spilling the water from the dish on its head, and look very cross about it. Ronin take you for their next master. Pixies giggle somewhere behind your ear. Minotaurs want to know whether you brought string. And if a changeling looks at you with your own face, it is not a mirror.","id":"2026-10-14-the-beasts-talk-too","published_at_utc":"2026-10-14T12:00:00Z","source_commits":["7a1ace84f7dc436b5eeb954a3f68012d74494ed3"],"title":"The beasts talk too"},{"body":"The Lost Lands have been dressed: Papua and Delucia, the two towns past the teleporter in Moonglow.\n\nPapua stands on stilts in the swamp, and everyone in it was lost once; most of them stayed. The welcome in the square says that if you are lost, you have arrived. Mungo the postmaster delivers every letter addressed to The Lost Lands, Somewhere, which takes a while. Pier 39 is the only pier: piers 1 to 38 sank, one a year, and Ferris the harbourmaster would like them back. Ye Olde Loan & Savings lends to the lost, repayment due when found. And Oona, who keeps the square's swamp dragons, will tell you about the guards, who fight the dragons every day. Nobody ever wins.\n\nDelucia is a ranch town on a plateau, proud and careful. Ye Olde Eleventh Bank asks every customer whether they are a robber: the first ten banks of Delucia were robbed, all by the same man, who banks there now. Jessamy breeds ostards, which are fast, faithful and certain that they are horses. Tilda keeps the Barely Inn, which is nearly an inn. And at the Watch Gates, Captain Hargreave keeps out anything with more than four legs. Ostards have two.","id":"2026-10-14-lost-lands-two-legs-you-may-pass","published_at_utc":"2026-10-14T11:30:00Z","source_commits":["26676c9048c924a677213221d9b776c201f8166f","8bc3d7332c9f7b70d3594a870402520e00c2523a"],"title":"The Lost Lands: two legs, you may pass"},{"body":"Wind has been dressed. The hidden city of mages lies under the mountains, and its way in is the cave north of Britain: step onto the pad and you arrive in the tunnels, where Halvard the porter will point you up to the city and remind you that the red dragon to the east is not the welcome. In Wind, magic is an ordinary chore. The Courtyard is a garden under the mountain, and its sun is a spell, renewed each morning by whichever mage lost last night's bet; Archmage Thessaly keeps it, and her sundial is perfectly accurate. The Seat of Knowledge has a book that reads itself, the Learned Mage lectures on fireball with the practical held in the tunnels, Windy Clothes weights its hems, and Marjoram's conjured bread vanishes an hour after it is made, so eat promptly.\n\nTwo banners were put right along the way. Britain's Blacksmith Guild flew the Miners' Guild's banner and now flies its own. And the warriors' banner at Serpent's Hold, put up this morning, hung flat against the wall; it now hangs from its bracket.","id":"2026-10-14-wind-a-sundial-under-a-mountain","published_at_utc":"2026-10-14T11:00:00Z","source_commits":["91510addb9fd40f06f7cf9caf10f446d972df565","6d422107f4b7579e2490e5159c0a9cdeae9244e4","a49008e20ba4e2a67c67aaa01ed67fee5009a9ae","328c6e6aa875fd1f7a3ff57319f542684eae12ee"],"title":"Wind: a sundial under a mountain"},{"body":"Ocllo has been dressed. The island in the far south-east is the last harbour before the edge of the map, and everyone on it is making something that is nearly done. Outside Paint and More, Esme is painting the sunset, attempt four hundred and twelve; it is nearly right, but the sun keeps moving. The First Academy of Music was founded first and has never had a second; Maestra Lucinda says they are still tuning the first. At the library, Bartholomew forgives every fine since the Age of Darkness. He would only like to know how the book ends.\n\nEdgar of Last Chance Provisioners sells rope, lanterns and biscuit to anyone heading past the edge of the map. Moira named her tavern the Albatross after a lovely bird she saw in a book; the sailors knock on wood whatever she does. Hester's prize pumpkin was too big for the barn, so it lodges at the Bountiful Harvest, and the innkeeper says it is the quietest guest she has.\n\nAnd Ocllo has one Last Chance again. A second Last Chance Provisioners sign hung on the tailors' back wall, which has no door; it is A Stitch in Time's sign now.","id":"2026-10-14-ocllo-the-sunset-attempt-412","published_at_utc":"2026-10-14T10:30:00Z","source_commits":["11d9d7372a76fb62801e7436006d1254e5b05113"],"title":"Ocllo: the sunset, attempt four hundred and twelve"},{"body":"Nujel'm has been dressed. On the isle of leisure nothing is hurried, and the giant chessboard in the south of town, empty for as long as anyone remembers, now holds the Great Game, in its ninth year. Vizier Olric plays White for the Palace. Lady Saffi plays Black for the Conservatory, and has been one move from victory for six years. It is White to move. It has been White to move since spring: every move the Vizier has loses, and he is looking for one that does not. Lady Saffi naps on a cushion beside the board in the meantime. Please do not hurry the players.\n\nBazel at the customs house will ask whether you have anything to declare: gold, gems, a sense of urgency. Urgency is confiscated at the quay and returned when you leave, if you still want it. Florian's theatre plays the comedy tonight, as it did last night. Restful Slumber serves breakfast until the afternoon, the cells of the jail have cushions, and Quentin the herald announces, on behalf of the Palace, that tomorrow looks promising.","id":"2026-10-14-nujelm-white-to-move-since-spring","published_at_utc":"2026-10-14T10:00:00Z","source_commits":["66a72fe2584a4b4637ac61478c477a5d0741598d"],"title":"Nujel'm: White to move since spring"},{"body":"Magincia has been dressed. Felucca's Magincia was the proudest city in Britannia until the daemons took its walls; its floors, streets, lamps and shops are still there, and so are its people. Avaline, Speaker of the Parliament and chair of the Rebuilding Committee, will tell you they are working on humility, and are very proud of how it is going. The Committee's yard has its plan (phase one: this sign), eleven planks, and Ned the mason, for whom phase two is mostly a feeling. Across the bridge, the Parliament is the one building the daemons left standing. Nobody can agree why; a committee is sitting.\n\nThe Stag and Lion lets bedrolls under the stars, rain extra; Godric has lodged there thirty years and slept through the invasion. On the Tic Toc Shop's bare floor stands the last clock in Magincia, which stopped at the hour the daemons came; Cornelius wound it the next morning. Brother Meek lights a candle at the chapel for each of the city's lost, and by the fountain Dob sells genuine daemon scales, two a gold. They smell of brimstone, mostly.\n\nTwo things were put right along the way. A town's welcome line now matches the time of day where you arrive, even through a moongate or a recall; it used to follow the clock of the place you left. And Jena the jeweller, who had stood in the air above the Family Jewels' floor since the old furniture moved out, is back on the ground.","id":"2026-10-14-magincia-very-proud-of-its-humility","published_at_utc":"2026-10-14T09:30:00Z","source_commits":["e9e3e53001eb5962be3102cd6fbb829856b3bd86","d508b0c6f9290d77d914f1bf34fc327c2b950f60","38c4cf660e488c36bdd96498f04d6dbc0e03b9a8"],"title":"Magincia: very proud of its humility"},{"body":"Buccaneer's Den has been dressed. The pirates' haven on its jungle isle has no guards and, says the welcome at the moongate, one law, which is for sale. Keep a hand on your purse; somebody else will. The toll on the rope bridge is payable to whoever is standing there, which, when you read it, is you. Congratulations.\n\nGrisel the harbourmistress keeps the ledger on the docks: mooring is free, leaving costs extra, and five ships left in a hurry this month. The crates of Britain's Merchants' Guild on her pier are going the other way, since the Guild wants no goods from the Den. At the Pirate's Plunder, Captain Hooker's wanted notice carries a reward he raised himself, and One-Eyed Jory, who has two eyes, wears the patch for the look. The Pirate's Den takes its membership at the door, with your purse. Bess asks you to leave your valuables at the door of the Bath. Someone will.\n\nThe Den's crafts are peg legs from Violente Woodworks, hooks sharpened while you wave at Cutlass Smithing and eyepatches from the leatherworks, and the Bloody Scab shares its saw with the woodworks. If you know the Salty Dog in Britain, read the notice on the Peg Leg Inn: somebody has lost a parrot.","id":"2026-10-14-buccaneers-den-mooring-is-free","published_at_utc":"2026-10-14T09:00:00Z","source_commits":["9b707c81df08f5f0257641cc9c7dd6cecd7fbcce"],"title":"Buccaneer's Den: mooring is free"},{"body":"Serpent's Hold has been dressed. The fortress of the Order of the Silver Serpent belongs to Courage, and its knights are honest about what that means: being afraid and going first anyway. Inside the north gate the Order's welcome reads: courage required beyond this point, fear permitted, turning back discussed, at length, by the whole Order. Beside it stands the armour of Sir Ewart, the first knight, who went first into everything. It was mended forty times. So was he.\n\nWat the squire practises on the training dummy outside the warriors' hall, which has been hit so often it has begun to hit back; nobody believes him. The Dog and Lion is named for the night the orcs came over the wall, when the lion hid in the cellar and the dog held the door, and the pub kept the dog. Gunnar's Fisherman's Brew, on the south docks, has a whole herring in every barrel. Isolde sells bows for the brave, or for the brave at a sensible distance, and the tinker on the western isle makes clockwork serpents for the Order, which escape and turn up in Hettie's flour bin, next to the serpent pie (no serpent).\n\nThe warriors' hall had the Miners' Guild sign over its door; it now has the Warriors' Guild's. And in every dressed town, a townsperson you greet by name, \"hail Bram\" or just \"Old Penn\", now greets you back instead of looking perplexed.","id":"2026-10-14-serpents-hold-courage-required-fear-permitted","published_at_utc":"2026-10-14T08:30:00Z","source_commits":["0bb5b74a91fb6243b324731bcfc517033049651e","082a87268b7e2a4e15d10e7c501c4570dd3bb59a"],"title":"Serpent's Hold: courage required, fear permitted"},{"body":"If you ever walked up to the Dog and Lion in Serpent's Hold and found twenty-eight dogs, cats, rats and ravens standing on a single tile, or came over a hill into thirty orcs, ettins and giant spiders all standing in one place, that is fixed. A creature that could not find a spot near its spawn point in time was simply set down on the spawn point itself, and creatures that never move at all, reapers and corpsers, always were. Across the world more than three and a half thousand creatures were standing on their own spawn points.\n\nNew creatures now look harder for a place of their own nearby, one they can stand on and see their home from, and the ones already piled up have been spread out. They still roam as far as they always did. Reapers and corpsers still do not move, but each now has its own patch of ground, so you will meet them one or two at a time rather than ten deep.","id":"2026-10-14-creatures-stop-piling-up","published_at_utc":"2026-10-14T08:00:00Z","source_commits":["2696ab26e00308d8a0ca77d7f8dc135f6c728a0e"],"title":"Creatures stop piling up on one spot"},{"body":"Cove has been dressed. The little walled town on the orc frontier is the one the war drum raises invasions against, and it has had a lot of practice. On the guardhouse by the gate Captain Hollis posts the forecast: orcs today, scattered; orcs tomorrow, heavy at times; the weekend looks orcish. Bring a cloak. Kit, aged nine, keeps the tally, and is quite sure she never counts an orc twice.\n\nThe barricade waits beside the gate for the drum. Nell fishes from the pier, the safest spot in town, because orcs cannot swim; she once fished an orc's helmet out of the bay, and Bertram's scarecrow wears it now. Garth sells armour dented in advance, Agnes treats orc wounds for free, and not one turnip has ever been taken from the field: the orcs will burn a house, but never a turnip.\n\nIf you visit the orcs' camp to the south-west, look at their table. Their plan of Cove is there, with the turnip field marked, in orcish, NO.","id":"2026-10-14-cove-orcs-today-scattered","published_at_utc":"2026-10-14T07:30:00Z","source_commits":["1a89ef30ed6ee90e9bd8ae192263b68b0bc7f37d"],"title":"Cove: orcs today, scattered"},{"body":"Skara Brae has been dressed, and the city of Spirituality has made its peace with its ferry. The ferry has been out of service since the world was made. Oswin the ferryman keeps the oars oiled anyway; ring the bell on the pier and he will come. The ferry will not. Across the strait, on the mainland landing, a traveller who waited for it is still sitting on the bench, his fare in his hand. If you arrive that way, read the notice beside him: any city's moongate will take you to the isle, and its gate stands in the wood north-east of the town.\n\nIn town, the Falconer's Inn has an empty perch. Its falcon has been out hunting for a week; the town hall lists her as lost, and Hedda says she is merely free. Barnaby at More Than Just Mail is armourer and postmaster both: no letter of his has ever been lost, though several have been dented. At the Mages' Menagerie the toad is not a prince (Mirabel checked, twice), and the tailor at Shear Pleasure has offered the sheep a scarf.\n\nRook of the League of Rangers will tell you that no ranger has ever been lost, and Elowen the healer mends bodies for a fee and spirits for nothing.","id":"2026-10-14-skara-brae-the-ferry-is-out-of-service","published_at_utc":"2026-10-14T07:00:00Z","source_commits":["20e015144e0dd7216467482a8afa251e3e857d2e"],"title":"Skara Brae, where the ferry is out of service"},{"body":"Jhelom has been dressed, and the city of Valor is exactly as advertised: everyone here will fight you about something, usually breakfast. At the Horse's Head, Greta the smith keeps the arm-wrestling table, forty-one bouts unbeaten; the last challenger was a minotaur, and very polite about it. At Baker's Dozen the thirteenth loaf is settled in the pits at closing time. The library's silence is kept by Brigid, who is also the reigning champion of the pits.\n\nThe Fighting Pits themselves have a pitmaster now, Brakka, and a bookmaker's table where nobody bets against the librarian twice. And the pits are now the arena. Go down into them and you have agreed to fight; death there is not final. Until today the arena lay over a corner of Jhelom's north-west streets and half its cemetery, where anyone walking past had agreed to a fight without knowing it. Those streets are ordinary guarded town again.\n\nThora the healer has cots ready for the losers, and for the winners a little later. Corwin's Warriors' Guild admits anyone who can lift its door. Nobody has. 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